micro platformer

Checkpoints are a game mechanic in Micro Platformer that allows for the player to respawn to where a checkpoint is positioned instead of the initial default position in a particular room, in case if they face a hazard, such as spikes.

Checkpoints are introduced in Room 14 of Tutorial Tutorial. A checkpoint is considered unmarked when its top is gray (which is the default condition). However, if the Player character player character touches a checkpoint, it will be marked with a green top instead of a gray one. If a room has multiple checkpoints and the player touches each checkpoint, only the last checkpoint that is touched would be considered "marked."

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